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Recently accepted:

“Applied Systems Aesthetics: Jack Burnham and Contemporary Video Game Art.” To be published in Leonardo, Volume 58, Issue 1 (February 2025).

Journal articles:

“Goals.” Video Game Art Reader: Volume 5: Game Arts Curators Kit. Amherst, MA: Amherst College Press, 2024.

“Exponential Backlogs, or a Short Game Manifesto” Video Game Art Reader: Volume 4. Amherst, MA: Amherst College Press, 2022.

“The Brechtian, Absurdist, and Poor Video Game: Alternative Theatrical Models of Software-based Experience” Journal of Games Criticism, Volume 1, Issue 2, 2014.

“Depth Sensing: The Connotations of Body Data and the Microsoft Kinect” In Media Res: a Media Commons Project, 2014.

Book chapters:

“To Craft a Game Art Curators Kit” In Playful Materialities : The Stuff That Games Are Made Of, edited by Benjamin Beil, Gundolf S. Freyermuth. Bielefeld: transcript Verlag, 2022 (co-authored with Rene G. Cepeda).

“Mapping the Mediascape: The Politics of Chinese Software Art” In Locating Emerging Media, edited by Germaine Halegoua, Bejamin Aslinger. Routledge. 2016.

Exhibition and Catalog Essays:

Kristin McWharter: Football Practice. 2022. Hyde Park Art Center, Chicago, IL

Anders Johnson: Polymer Relic. 2017. Carlson Tower Gallery, North Park University, Chicago IL

Reverie: A Field Guide for Exploring Scapes, 2015. -scape Exhibition Catalog, curators Snow Yunxue Fu and Mo Chen. Zhou B. Art Center, Chicago, IL.

Popular press:

"Seeing without crosshairs: a survey of the first-person non-shooter." AV Club. January 20, 2015.

"John Cage was a Gamer." Vice Media Motherboard. September 5, 2014.