Recently accepted:
“Applied Systems Aesthetics: Jack Burnham and Contemporary Video Game Art.” To be published in Leonardo, Volume 58, Issue 1 (February 2025).
Journal articles:
“Goals.”
Video Game Art Reader: Volume 5: Game Arts Curators Kit. Amherst, MA: Amherst College Press, 2024.
“Exponential Backlogs, or a Short Game Manifesto”
Video Game Art Reader: Volume 4. Amherst, MA: Amherst College Press, 2022.
“The Brechtian, Absurdist, and Poor Video Game: Alternative Theatrical Models of Software-based Experience”
Journal of Games Criticism, Volume 1, Issue 2, 2014.
“Depth Sensing: The Connotations of Body Data and the Microsoft Kinect”
In Media Res: a Media Commons Project, 2014.
Book chapters:
“To Craft a Game Art Curators Kit” In
Playful Materialities : The Stuff That Games Are Made Of, edited by Benjamin Beil, Gundolf S. Freyermuth. Bielefeld: transcript Verlag, 2022 (co-authored with Rene G. Cepeda).
“Mapping the Mediascape: The Politics of Chinese Software Art” In
Locating Emerging Media, edited by Germaine Halegoua, Bejamin Aslinger. Routledge. 2016.
Exhibition and Catalog Essays:
Kristin McWharter: Football Practice. 2022. Hyde Park Art Center, Chicago, IL
Anders Johnson: Polymer Relic. 2017. Carlson Tower Gallery, North Park University, Chicago IL
Reverie: A Field Guide for Exploring Scapes, 2015. -scape Exhibition Catalog, curators Snow Yunxue Fu and Mo Chen. Zhou B. Art Center, Chicago, IL.
Popular press:
"Seeing without crosshairs: a survey of the first-person non-shooter." AV Club. January 20, 2015.
"John Cage was a Gamer." Vice Media Motherboard. September 5, 2014.